Error 1084.


hey,

 

so after hours worth of googling no success, decided might ask here. i'm getting error in code drag , drop game i'm developing project. i'm still learning appreciated.

scene 1, layer 'actions', frame 4

1084: syntax error: expecting rightbrace before end of program.'

 

code:

 

var objectoriginalx:number;

var objectoriginaly:number;

 

 

dynamics1.buttonmode = true;

dynamics1.addeventlistener(mouseevent.mouse_down, pickupobject);

dynamics1.addeventlistener(mouseevent.mouse_up, dropobject);

 

 

dynamics2.buttonmode = true;

dynamics2.addeventlistener(mouseevent.mouse_down, pickupobject);

dynamics2.addeventlistener(mouseevent.mouse_up, dropobject);

 

 

dynamics3.buttonmode = true;

dynamics3.addeventlistener(mouseevent.mouse_down, pickupobject);

dynamics3.addeventlistener(mouseevent.mouse_up, dropobject);

 

 

pitches1.buttonmode = true;

pitches1.addeventlistener(mouseevent.mouse_down, pickupobject);

pitches1.addeventlistener(mouseevent.mouse_up, dropobject);

 

 

pitches2.buttonmode = true;

pitches2.addeventlistener(mouseevent.mouse_down, pickupobject);

pitches2.addeventlistener(mouseevent.mouse_up, dropobject);

 

 

pitches3.buttonmode = true;

pitches3.addeventlistener(mouseevent.mouse_down, pickupobject);

pitches3.addeventlistener(mouseevent.mouse_up, dropobject);

 

 

textures1.buttonmode = true;

textures1.addeventlistener(mouseevent.mouse_down, pickupobject);

textures1.addeventlistener(mouseevent.mouse_up, dropobject);

 

 

textures2.buttonmode = true;

textures2.addeventlistener(mouseevent.mouse_down, pickupobject);

textures2.addeventlistener(mouseevent.mouse_up, dropobject);

 

 

textures3.buttonmode = true;

textures3.addeventlistener(mouseevent.mouse_down, pickupobject);

textures3.addeventlistener(mouseevent.mouse_up, dropobject);

 

 

timbres1.buttonmode = true;

timbres1.addeventlistener(mouseevent.mouse_down, pickupobject);

timbres1.addeventlistener(mouseevent.mouse_up, dropobject);

 

 

timbres2.buttonmode = true;

timbres2.addeventlistener(mouseevent.mouse_down, pickupobject);

timbres2.addeventlistener(mouseevent.mouse_up, dropobject);

 

 

timbres3.buttonmode = true;

timbres3.addeventlistener(mouseevent.mouse_down, pickupobject);

timbres3.addeventlistener(mouseevent.mouse_up, dropobject);

 

 

rhythms1.buttonmode = true;

rhythms1.addeventlistener(mouseevent.mouse_down, pickupobject);

rhythms1.addeventlistener(mouseevent.mouse_up, dropobject);

 

 

rhythms2.buttonmode = true;

rhythms2.addeventlistener(mouseevent.mouse_down, pickupobject);

rhythms2.addeventlistener(mouseevent.mouse_up, dropobject);

 

 

rhythms3.buttonmode = true;

rhythms3.addeventlistener(mouseevent.mouse_down, pickupobject);

rhythms3.addeventlistener(mouseevent.mouse_up, dropobject);

 

 

function pickupobject(event:mouseevent):void {

event.target.startdrag(true);

event.target.parent.addchild(event.target);

objectoriginalx = event.target.x;

objectoriginaly = event.target.y;

}

function dropobject(event:mouseevent):void {

event.target.stopdrag();

var matchingtargetname:string = "target" + event.target.name;

var matchingtarget:displayobject = getchildbyname(matchingtargetname);

if (event.target.droptarget != null && event.target.droptarget.parent == matchingtarget){

event.target.removeeventlistener(mouseevent.mouse_down, pickupobject);

event.target.removeeventlistener(mouseevent.mouse_up, dropobject);

event.target.buttonmode = false;

event.target.x = matchingtarget.x;

event.target.y = matchingtarget.y;

} else {

event.target.x = objectoriginalx;

event.target.y = objectoriginaly;

}

}

sorted out compile , output errors far, drag , drop isn't working. getting no interaction mcs in place. still appreciated.



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