Controlling Timeline of Multiple Canvas


i attempting create "player" using adobe animate cc html5 canvas / javascript.

 

ideally, various animate cc canvas "chapters" loaded onto/into "player" control timelines. canvas "player" container manipulate canvas "chapters" put onto/into it.

 

can me code to:

 

1) add multiple canvas onto/into initial canvas.

2) dynamically cycle through multiple canvas "chapters" using "next" , "prev" recognize when move onto next canvas "chapter"

 

right have code allow me manipulate animate cc canvas timeline, of canvas associated with, not canvas has been loaded onto/into it:

 

_root = this; // global handle root timeline event listeners this._maxpage = _root.timeline.duration - 1; // total pages   // event handlers this.navprev = function() {     var cur = _root.timeline.position;     if (cur > 0) {         _root.navtopage(cur - 1);     } }   this.navnext = function() {     var cur = _root.timeline.position;     if (cur < _root._maxpage) {         _root.navtopage(cur + 1);     } }   // navigation this.navtopage = function(p) {     // set visibility of nav buttons     this.prev.visible = p > 1;     this.next.visible = p < this._maxpage;     // update page counter     this.pagenum.text = "page " + p;     // navigate     this.gotoandstop(p); }   // assign event listeners this.prev.addeventlistener("click", this.navprev); this.next.addeventlistener("click", this.navnext);   // party started this.navtopage(1); 

 

does explanation make sense? trying administer elearning courses using animate cc player , course content.

 

thank you,

eric

hi, i'm elearning developer too, , im making elearning player in animate cc. have done hask for, put here in post. contact me , can each other.



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