Ray-traced 3D renderer. Still frames rendering in animatons.
hi!
i'd ask pros how can optimise rendering process of animations?
i have composition text-layer extruded ray-traced 3d engine. there intro (text appears) , outro (text disappears). between intro , outro still frames, without motion. when render it, see how after rendering intro, every single still frame rerenders again , again. it's increases rendering time significantly, why it's happening? how can optimise rendering process? possible ae render single still frame of animation, realise next frame same , skip rerender, continue rendering next fragments of animation end? maybe there cache or else needs enabled?
ae version cc 2015.3 (13.8.1.38)
mac os x 10.11.6 (15g31)
24gb ram
3,2 ghz intel core i5
cuda driver version: 7.5.30
thank you!
the raytrace 3d renderer uses brute-force method , renders every frame. option pre-render image sequences , use those.
mylenium
More discussions in After Effects
adobe
Comments
Post a Comment