Ray-traced 3D renderer. Still frames rendering in animatons.


hi!

i'd ask pros how can optimise rendering process of animations?

i have composition text-layer extruded ray-traced 3d engine. there intro (text appears) , outro (text disappears). between intro , outro still frames, without motion. when render it, see how after rendering intro, every single still frame rerenders again , again. it's increases rendering time significantly, why it's happening? how can optimise rendering process? possible ae render single still frame of animation, realise next frame same , skip rerender, continue rendering next fragments of animation end?  maybe there cache or else needs enabled?

 

ae version cc 2015.3 (13.8.1.38)

mac os x 10.11.6 (15g31)

24gb ram

3,2 ghz intel core i5

cuda driver version: 7.5.30

 

thank you!

the raytrace 3d renderer uses brute-force method , renders every frame. option pre-render image sequences , use those.

 

mylenium



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